what is the use of AssetBundle in Unity3D?
AssetBundles are files that can be exported from Unity to contain asset of your choice.
AssetBundles are created to simply downloading content to your application.
3.How to open a new instance of Unity 3D editor ?
Open Terminal and type:
open -na unity
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Prefab in Unity 3D is called as pre-fabricated object template (Class combining objects and scripts).
While designing a game or app, you can drag and drop a prefab into the scene window and add to the scene’s hierarchy of game objects.You can edit the object too.
You can instantiate it at run time at a given location or with some new transform set of properties.
5. How can you hide gameObject in Unity 3D?
You can use the code as follows:
6.List out the advantages of using Unity 3D over other game engines
a)Unity 3D engine is cross platform you can do very less work to no work to port your app.
c)Unity provides an Asset store to buy and find stuffs for using in your code.
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7.What do you mean by Fixed Timestep in Unity3D?
Fixed Timestep feature helps to set the system updates at fixed time interval.
A queue like mechanism will manage all real-time events that are accumulated between time epochs.
8.What are the functions of Inspector in Unity 3D?
Answer:It is a context-sensitive panel, where you can adjust the position, scale and rotation of Game Objects listed in Hierarchy panel.
9.Mention the event functions in order when application is closed in Unity 3D?
10.What does MonoBehaviour Mean in C# ?
MonoBehaviour is the base class from which every Unity script derives. It offers some life cycle functions that are easier for you to develop your app and game.MonoBehaviour is another class that VariablesAndFunctions is inheriting from
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